Thứ Tư, 12 tháng 2, 2014
Expose new LMHT General: Vel'Koz-the eye of nowhere.
A creature LMHT was created in order to learn, Vel'Koz absorbed all accumulated knowledge and insights through a myriad of times access scans Unfortunately, the Mandibles are practicing despite great results for Vel'Koz, which tends to destroy the object. Internal: Organic Decay of the decay Vel'Koz skills at the enemy hit. The third skill on aim will exploit the vulnerability of the victim, causing damage to enemy. Will lose the plus point of decay by the attack of the Vel'Koz for a period of time. Q: Plasma Fission Vel'Koz fired a plasma slow and damage Allowed over the first target was hit When re-activated, was hit by an enemy, or reaching maximum range, Plasma apart according to the angle of 90 degrees. The ability to slow down and damage of the rays split be retained. W: Lacerations Nowhere Vel'Koz opens a scratch space led to the nowhere and explode. Both times hit by skills are helping to increase the incremental points Decays. E: Structural Break Vel'Koz break the texture of a lateral area, after which damage spells and blew off the couch the hit entertainment up The next Vel'Koz will be pushed back slightly toward skill-was launched. R: Vel'Koz Life Disintegrating Rays release a flow of energy that builds up under the mouse pointer, damage, delay and decay all enemies in range. HOW to PLAY Vel'Koz is a mage was born to destroy the fighting lasted. With long range skill can be used right from the first stage matches, but is still fragile though Vel'Koz make great pressure onto enemy troops due to the protection from his teammates, as is becoming scary when at the end of the match. The LINE BETWEEN Vel'Koz is the creature carries the pure strength, there were no elements of speed, and was identified as one of the successes in the middle of the Rift Summoner's gaps between head shorter, make the eyes of nowhere to lessen the distance moved when a general going against Woods dared to stop studies of Vel'Koz with the object of his experiments. Striking range quite short meant that Vel'Koz is going into the fight, but he possesses the skills necessary to stop the enemy. The enemy in the Middle vulnerable rỉa blood by Lacerations and the prey which became the target of Plasma Fission. Use continuous skills meant that Vel'Koz better: when there was enough incremental point of Organic Decay, the enemy will have to make a decision: to constantly damage the stay to make the soldier, or flee to wait until these points most of the time. The aggressive enemies will quickly take the death when Vel'Koz used Lacerations nowhere and Disrupt blood rỉa Structure from a safe location When calculating the positions and times correctly use fission, Plasma Vel'Koz can drive this skill around the soldiers, increase the scope of work. That is not to mention the Rays Decompose the living, makes Vel'Koz truly becomes a monster. It causes a large amount of damage on any of the predators struck, although the long term ability to use time and time to change the angle quite long, making the choice of stand location becomes extremely important. Therefore, the best time to kick this skill is after several waves of enemy blood rỉa has available a number of organic Decay and compelled to distance. The behind the soldier to be screened is completely meaningless before the sheer power of Rays Decompose the living, full of damage caused to all the target was hit The FIGHTING When the war started, the Vel'Koz will choose a secure location in the backstage area, continued to attack the opponent with Plasma Fission and Structural Break. When to catch, Vel'Koz may still have just used Fission Plasma just backwards, choose a place to use the Lacerations of nowhere, drove the enemy away. Also when in the ideal position, along with the skill-based, Vel'Koz is able to break up enemy formations and destroy every man a. In a total war, Vel'Koz still need the protection of the team, makes use of a Plasma, Fission from accumulating the necessary Organic Decay points up. Thanks to the carrying capacity of a fighter from his teammates. Despite being captured, Vel'Koz is still a card to escape: Plasma blood rỉa to Fission, the Breaking texture to push back. Eventually, once his teammates in position, the enemy began extracted to avoid being attacked, the eyes of Nowhere will the Rays Decompose the living, burning each enemy by the intense energy flow. (Garena).
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